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easy-rl/notebooks/DuelingDQN.ipynb

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1、定义算法

DQN等算法中使用的是一个简单的三层神经网络:一个输入层,一个隐藏层和一个输出层。如下左图:

image-20211112022028670

而在Dueling DQN中,我们在后面加了两个子网络结构,分别对应上面上到价格函数网络部分和优势函数网络部分。对应上面右图所示。最终Q网络的输出由价格函数网络的输出和优势函数网络的输出线性组合得到。

我们可以直接使用上一节的价值函数的组合公式得到我们的动作价值,但是这个式子无法辨识最终输出里面$V(S, w, \alpha)$和$A(S, A, w, \beta)$各自的作用,为了可以体现这种可辨识性(identifiability),实际使用的组合公式如下:


Q(S, A, w, \alpha, \beta)=V(S, w, \alpha)+\left(A(S, A, w, \beta)-\frac{1}{\mathcal{A}} \sum_{a^{\prime} \in \mathcal{A}} A\left(S, a^{\prime}, w, \beta\right)\right)

1.1、定义模型

In [22]:
import torch.nn as nn
import torch.nn.functional as F
class DuelingNet(nn.Module):
    def __init__(self, n_states, n_actions,hidden_dim=128):
        super(DuelingNet, self).__init__()
        
        # hidden layer
        self.hidden_layer = nn.Sequential(
            nn.Linear(n_states, hidden_dim),
            nn.ReLU()
        )
        
        #  advantage
        self.advantage_layer = nn.Sequential(
            nn.Linear(hidden_dim, hidden_dim),
            nn.ReLU(),
            nn.Linear(hidden_dim, n_actions)
        )
        
        # value
        self.value_layer = nn.Sequential(
            nn.Linear(hidden_dim, hidden_dim),
            nn.ReLU(),
            nn.Linear(hidden_dim, 1)
        )
        
    def forward(self, state):
        x = self.hidden_layer(state)
        advantage = self.advantage_layer(x)
        value     = self.value_layer(x)
        return value + advantage - advantage.mean()

1.2、定义经验回放

经验回放首先是具有一定容量的,只有存储一定的transition网络才会更新,否则就退回到了之前的逐步更新了。另外写经验回放的时候一般需要包涵两个功能或方法,一个是push,即将一个transition样本按顺序放到经验回放中,如果满了就把最开始放进去的样本挤掉,因此如果大家学过数据结构的话推荐用队列来写,虽然这里不是。另外一个是sample,很简单就是随机采样出一个或者若干个(具体多少就是batch_size了)样本供DQN网络更新。功能讲清楚了,大家可以按照自己的想法用代码来实现,参考如下。

In [23]:
from collections import deque
import random
class ReplayBuffer(object):
    def __init__(self, capacity: int) -> None:
        self.capacity = capacity
        self.buffer = deque(maxlen=self.capacity)
    def push(self,transitions):
        ''' 存储transition到经验回放中
        '''
        self.buffer.append(transitions)
    def sample(self, batch_size: int, sequential: bool = False):
        if batch_size > len(self.buffer): # 如果批量大小大于经验回放的容量,则取经验回放的容量
            batch_size = len(self.buffer)
        if sequential: # 顺序采样
            rand = random.randint(0, len(self.buffer) - batch_size)
            batch = [self.buffer[i] for i in range(rand, rand + batch_size)]
            return zip(*batch)
        else: # 随机采样
            batch = random.sample(self.buffer, batch_size)
            return zip(*batch)
    def clear(self):
        ''' 清空经验回放
        '''
        self.buffer.clear()
    def __len__(self):
        ''' 返回当前存储的量
        '''
        return len(self.buffer)

1.3、真定义算法

跟DQN算法几乎一模一样

In [24]:
import torch
import torch.optim as optim
import math
import numpy as np
class DuelingDQN:
    def __init__(self,model,memory,cfg):
        self.n_actions = cfg.n_actions  
        self.device = torch.device(cfg.device) 
        self.gamma = cfg.gamma  # 折扣因子
        # e-greedy策略相关参数
        self.sample_count = 0  # 用于epsilon的衰减计数
        self.epsilon = cfg.epsilon_start
        self.sample_count = 0  
        self.epsilon_start = cfg.epsilon_start
        self.epsilon_end = cfg.epsilon_end
        self.epsilon_decay = cfg.epsilon_decay
        self.batch_size = cfg.batch_size
        self.target_update = cfg.target_update
        self.policy_net = model.to(self.device)
        self.target_net = model.to(self.device)
         # 复制参数到目标网络
        for target_param, param in zip(self.target_net.parameters(),self.policy_net.parameters()): 
            target_param.data.copy_(param.data)
        # self.target_net.load_state_dict(self.policy_net.state_dict()) # or use this to copy parameters
        self.optimizer = optim.Adam(self.policy_net.parameters(), lr=cfg.lr)  # 优化器
        self.memory = memory # 经验回放
        self.update_flag = False 

    def sample_action(self, state):
        ''' 采样动作
        '''
        self.sample_count += 1
        # epsilon指数衰减
        self.epsilon = self.epsilon_end + (self.epsilon_start - self.epsilon_end) * \
            math.exp(-1. * self.sample_count / self.epsilon_decay) 
        if random.random() > self.epsilon:
            with torch.no_grad():
                state = torch.tensor(state, device=self.device, dtype=torch.float32).unsqueeze(dim=0)
                q_values = self.policy_net(state)
                action = q_values.max(1)[1].item() # choose action corresponding to the maximum q value
        else:
            action = random.randrange(self.n_actions)
        return action
    @torch.no_grad() # 不计算梯度,该装饰器效果等同于with torch.no_grad():
    def predict_action(self, state):
        ''' 预测动作
        '''
        state = torch.tensor(state, device=self.device, dtype=torch.float32).unsqueeze(dim=0)
        q_values = self.policy_net(state)
        action = q_values.max(1)[1].item() # choose action corresponding to the maximum q value
        return action
    def update(self):
        if len(self.memory) < self.batch_size: # 当经验回放中不满足一个批量时,不更新策略
            return
        else:
            if not self.update_flag:
                print("开始更新策略!")
                self.update_flag = True
        # 从经验回放中随机采样一个批量的转移(transition)
        state_batch, action_batch, reward_batch, next_state_batch, done_batch = self.memory.sample(
            self.batch_size)
        # 将数据转换为tensor
        state_batch = torch.tensor(np.array(state_batch), device=self.device, dtype=torch.float)
        action_batch = torch.tensor(action_batch, device=self.device).unsqueeze(1)  
        reward_batch = torch.tensor(reward_batch, device=self.device, dtype=torch.float)  
        next_state_batch = torch.tensor(np.array(next_state_batch), device=self.device, dtype=torch.float)
        done_batch = torch.tensor(np.float32(done_batch), device=self.device).unsqueeze(1)
        q_value_batch = self.policy_net(state_batch).gather(dim=1, index=action_batch) # 实际的Q值
        # 计算目标Q值
        next_max_q_value_batch = self.target_net(next_state_batch).max(1)[0].detach().unsqueeze(1) # 最大的Q值
        expected_q_value_batch = reward_batch + self.gamma * next_max_q_value_batch* (1-done_batch) # 期望的Q值
        # 计算损失
        loss = nn.MSELoss()(q_value_batch, expected_q_value_batch)
        # 优化更新模型
        self.optimizer.zero_grad()  
        loss.backward()
        # clip防止梯度爆炸
        for param in self.policy_net.parameters():  
            param.grad.data.clamp_(-1, 1)
        self.optimizer.step() 
        if self.sample_count % self.target_update == 0: # 每隔一段时间,将策略网络的参数复制到目标网络
            self.target_net.load_state_dict(self.policy_net.state_dict())   

2、定义训练

In [25]:
def train(cfg, env, agent):
    ''' 训练
    '''
    print("开始训练!")
    rewards = []  # 记录所有回合的奖励
    steps = []
    for i_ep in range(cfg.train_eps):
        ep_reward = 0  # 记录一回合内的奖励
        ep_step = 0
        state = env.reset()  # 重置环境,返回初始状态
        for _ in range(cfg.max_steps):
            ep_step += 1
            action = agent.sample_action(state)  # 选择动作
            next_state, reward, done, _ = env.step(action)  # 更新环境,返回transition
            agent.memory.push((state, action, reward,next_state, done))  # 保存transition
            state = next_state  # 更新下一个状态
            agent.update()  # 更新智能体
            ep_reward += reward  # 累加奖励
            if done:
                break
        steps.append(ep_step)
        rewards.append(ep_reward)
        if (i_ep + 1) % 10 == 0:
            print(f"回合:{i_ep+1}/{cfg.train_eps},奖励:{ep_reward:.2f},Epislon:{agent.epsilon:.3f}")
    print("完成训练!")
    env.close()
    return {'rewards':rewards}

def test(cfg, env, agent):
    print("开始测试!")
    rewards = []  # 记录所有回合的奖励
    steps = []
    for i_ep in range(cfg.test_eps):
        ep_reward = 0  # 记录一回合内的奖励
        state = env.reset()  # 重置环境,返回初始状态
        for _ in range(cfg.max_steps):
            action = agent.predict_action(state)  # 选择动作
            next_state, reward, done, _ = env.step(action)  # 更新环境,返回transition
            state = next_state  # 更新下一个状态
            ep_reward += reward  # 累加奖励
            if done:
                break
        rewards.append(ep_reward)
        print(f"回合:{i_ep+1}/{cfg.test_eps},奖励:{ep_reward:.2f}")
    print("完成测试")
    env.close()
    return {'rewards':rewards}

3. 定义环境

In [26]:
import gym
import os
def all_seed(env,seed = 1):
    ''' 万能的seed函数
    '''
    env.seed(seed) # env config
    np.random.seed(seed)
    random.seed(seed)
    torch.manual_seed(seed) # config for CPU
    torch.cuda.manual_seed(seed) # config for GPU
    os.environ['PYTHONHASHSEED'] = str(seed) # config for python scripts
    # config for cudnn
    torch.backends.cudnn.deterministic = True
    torch.backends.cudnn.benchmark = False
    torch.backends.cudnn.enabled = False
def env_agent_config(cfg):
    env = gym.make(cfg.env_name) # 创建环境
    all_seed(env,seed=cfg.seed)
    n_states = env.observation_space.shape[0]
    n_actions = env.action_space.n
    print(f"状态空间维度:{n_states},动作空间维度:{n_actions}")
    # 更新n_states和n_actions到cfg参数中
    setattr(cfg, 'n_states', n_states)
    setattr(cfg, 'n_actions', n_actions) 
    model = DuelingNet(n_states, n_actions, hidden_dim = cfg.hidden_dim) # 创建模型
    memory = ReplayBuffer(cfg.memory_capacity) # 创建经验池
    agent = DuelingDQN(model,memory,cfg)
    return env,agent

4、设置参数

In [27]:
import argparse
import matplotlib.pyplot as plt
import seaborn as sns
class Config:
    def __init__(self):
        self.algo_name = 'DuelingDQN' # 算法名称
        self.env_name = 'CartPole-v1' # 环境名称
        self.seed = 1 # 随机种子
        self.train_eps = 100 # 训练回合数
        self.test_eps = 10  # 测试回合数
        self.max_steps = 200 # 每回合最大步数
        self.gamma = 0.95 # 折扣因子
        self.lr = 0.0001 # 学习率
        self.epsilon_start = 0.95 # epsilon初始值
        self.epsilon_end = 0.01 # epsilon最终值
        self.epsilon_decay = 500 # epsilon衰减率
        self.memory_capacity = 10000 # ReplayBuffer容量
        self.batch_size = 64 # ReplayBuffer中批次大小
        self.target_update = 800 # 目标网络更新频率
        self.hidden_dim = 256 # 神经网络隐藏层维度
        if torch.cuda.is_available(): # 是否使用GPUs
            self.device = torch.device('cuda')
        else:
            self.device = torch.device('cpu')
def smooth(data, weight=0.9):  
    '''用于平滑曲线,类似于Tensorboard中的smooth曲线
    '''
    last = data[0] 
    smoothed = []
    for point in data:
        smoothed_val = last * weight + (1 - weight) * point  # 计算平滑值
        smoothed.append(smoothed_val)                    
        last = smoothed_val                                
    return smoothed

def plot_rewards(rewards,title="learning curve"):
    sns.set()
    plt.figure()  # 创建一个图形实例,方便同时多画几个图
    plt.title(f"{title}")
    plt.xlim(0, len(rewards), 10)  # 设置x轴的范围
    plt.xlabel('epsiodes')
    plt.plot(rewards, label='rewards')
    plt.plot(smooth(rewards), label='smoothed')
    plt.legend()

5、开始训练

In [28]:
# 获取参数
cfg = Config() 
# 训练
env, agent = env_agent_config(cfg)
res_dic = train(cfg, env, agent)
 
plot_rewards(res_dic['rewards'], title=f"training curve on {cfg.device} of {cfg.algo_name} for {cfg.env_name}")  
# 测试
res_dic = test(cfg, env, agent)
plot_rewards(res_dic['rewards'], title=f"testing curve on {cfg.device} of {cfg.algo_name} for {cfg.env_name}")  # 画出结果
状态空间维度:4,动作空间维度:2
开始训练!
开始更新策略!
回合:10/100,奖励:24.00,Epislon:0.663
回合:20/100,奖励:11.00,Epislon:0.507
回合:30/100,奖励:10.00,Epislon:0.385
回合:40/100,奖励:61.00,Epislon:0.187
回合:50/100,奖励:200.00,Epislon:0.055
回合:60/100,奖励:200.00,Epislon:0.011
回合:70/100,奖励:200.00,Epislon:0.010
回合:80/100,奖励:200.00,Epislon:0.010
回合:90/100,奖励:200.00,Epislon:0.010
回合:100/100,奖励:200.00,Epislon:0.010
完成训练!
开始测试!
回合:1/10,奖励:200.00
回合:2/10,奖励:200.00
回合:3/10,奖励:200.00
回合:4/10,奖励:200.00
回合:5/10,奖励:200.00
回合:6/10,奖励:200.00
回合:7/10,奖励:200.00
回合:8/10,奖励:200.00
回合:9/10,奖励:200.00
回合:10/10,奖励:200.00
完成测试