136 KiB
136 KiB
In [1]:
import sys
from pathlib import Path
curr_path = str(Path().absolute())
parent_path = str(Path().absolute().parent)
sys.path.append(parent_path) # add current terminal path to sys.path
import gym
import datetime
from envs.gridworld_env import CliffWalkingWapper
from QLearning.agent import QLearning
from common.plot import plot_rewards
from common.utils import save_results,make_dir
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # obtain current timeIn [2]:
class QlearningConfig:
'''训练相关参数'''
def __init__(self):
self.algo = 'Qlearning'
self.env = 'CliffWalking-v0' # 0 up, 1 right, 2 down, 3 left
self.result_path = curr_path+"/outputs/" +self.env+'/'+curr_time+'/results/' # path to save results
self.model_path = curr_path+"/outputs/" +self.env+'/'+curr_time+'/models/' # path to save models
self.train_eps = 300 # 训练的episode数目
self.eval_eps = 30
self.gamma = 0.9 # reward的衰减率
self.epsilon_start = 0.95 # e-greedy策略中初始epsilon
self.epsilon_end = 0.01 # e-greedy策略中的终止epsilon
self.epsilon_decay = 200 # e-greedy策略中epsilon的衰减率
self.lr = 0.1 # learning rateIn [3]:
def env_agent_config(cfg,seed=1):
env = gym.make(cfg.env)
env = CliffWalkingWapper(env)
env.seed(seed)
state_dim = env.observation_space.n
action_dim = env.action_space.n
agent = QLearning(state_dim,action_dim,cfg)
return env,agentIn [4]:
def train(cfg,env,agent):
rewards = []
ma_rewards = [] # moving average reward
for i_ep in range(cfg.train_eps):
ep_reward = 0 # 记录每个episode的reward
state = env.reset() # 重置环境, 重新开一局(即开始新的一个episode)
while True:
action = agent.choose_action(state) # 根据算法选择一个动作
next_state, reward, done, _ = env.step(action) # 与环境进行一次动作交互
agent.update(state, action, reward, next_state, done) # Q-learning算法更新
state = next_state # 存储上一个观察值
ep_reward += reward
if done:
break
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
else:
ma_rewards.append(ep_reward)
if (i_ep+1)%10==0:
print("Episode:{}/{}: reward:{:.1f}".format(i_ep+1, cfg.train_eps,ep_reward))
return rewards,ma_rewardsIn [5]:
def eval(cfg,env,agent):
# env = gym.make("FrozenLake-v0", is_slippery=False) # 0 left, 1 down, 2 right, 3 up
# env = FrozenLakeWapper(env)
rewards = [] # 记录所有episode的reward
ma_rewards = [] # 滑动平均的reward
for i_ep in range(cfg.eval_eps):
ep_reward = 0 # 记录每个episode的reward
state = env.reset() # 重置环境, 重新开一局(即开始新的一个episode)
while True:
action = agent.predict(state) # 根据算法选择一个动作
next_state, reward, done, _ = env.step(action) # 与环境进行一个交互
state = next_state # 存储上一个观察值
ep_reward += reward
if done:
break
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
else:
ma_rewards.append(ep_reward)
if (i_ep+1)%10==0:
print(f"Episode:{i_ep+1}/{cfg.eval_eps}, reward:{ep_reward:.1f}")
return rewards,ma_rewardsIn [6]:
cfg = QlearningConfig()
env,agent = env_agent_config(cfg,seed=1)
rewards,ma_rewards = train(cfg,env,agent)
make_dir(cfg.result_path,cfg.model_path)
agent.save(path=cfg.model_path)
save_results(rewards,ma_rewards,tag='train',path=cfg.result_path)
plot_rewards(rewards,ma_rewards,tag="train",env=cfg.env,algo = cfg.algo,path=cfg.result_path)
env,agent = env_agent_config(cfg,seed=10)
agent.load(path=cfg.model_path)
rewards,ma_rewards = eval(cfg,env,agent)
save_results(rewards,ma_rewards,tag='eval',path=cfg.result_path)
plot_rewards(rewards,ma_rewards,tag="eval",env=cfg.env,algo = cfg.algo,path=cfg.result_path)Episode:10/300: reward:-158.0 Episode:20/300: reward:-131.0 Episode:30/300: reward:-37.0 Episode:40/300: reward:-93.0 Episode:50/300: reward:-47.0 Episode:60/300: reward:-67.0 Episode:70/300: reward:-56.0 Episode:80/300: reward:-44.0 Episode:90/300: reward:-41.0 Episode:100/300: reward:-61.0 Episode:110/300: reward:-52.0 Episode:120/300: reward:-14.0 Episode:130/300: reward:-44.0 Episode:140/300: reward:-31.0 Episode:150/300: reward:-17.0 Episode:160/300: reward:-35.0 Episode:170/300: reward:-34.0 Episode:180/300: reward:-16.0 Episode:190/300: reward:-20.0 Episode:200/300: reward:-25.0 Episode:210/300: reward:-13.0 Episode:220/300: reward:-16.0 Episode:230/300: reward:-20.0 Episode:240/300: reward:-27.0 Episode:250/300: reward:-17.0 Episode:260/300: reward:-14.0 Episode:270/300: reward:-15.0 Episode:280/300: reward:-20.0 Episode:290/300: reward:-13.0 Episode:300/300: reward:-13.0 results saved!
Episode:10/30, reward:-13.0 Episode:20/30, reward:-13.0 Episode:30/30, reward:-13.0 results saved!