Files
easy-rl/codes/QLearning/task0.ipynb
T
2021-12-22 11:19:13 +08:00

54 KiB

In [36]:
import sys
from pathlib import Path
curr_path = str(Path().absolute())
parent_path = str(Path().absolute().parent)
sys.path.append(parent_path) # 添加路径到系统路径

import gym
import torch
import math
import datetime
import numpy as np
from collections import defaultdict
from envs.gridworld_env import CliffWalkingWapper
from QLearning.agent import QLearning
from common.utils import plot_rewards
from common.utils import save_results,make_dir

QLearning算法

In [37]:
class QLearning(object):
    def __init__(self,n_states,
                 n_actions,cfg):
        self.n_actions = n_actions 
        self.lr = cfg.lr  # 学习率
        self.gamma = cfg.gamma  
        self.epsilon = 0 
        self.sample_count = 0  
        self.epsilon_start = cfg.epsilon_start
        self.epsilon_end = cfg.epsilon_end
        self.epsilon_decay = cfg.epsilon_decay
        self.Q_table  = defaultdict(lambda: np.zeros(n_actions)) # 用嵌套字典存放状态->动作->状态-动作值(Q值)的映射,即Q表
    def choose_action(self, state):
        self.sample_count += 1
        self.epsilon = self.epsilon_end + (self.epsilon_start - self.epsilon_end) * \
            math.exp(-1. * self.sample_count / self.epsilon_decay) # epsilon是会递减的,这里选择指数递减
        # e-greedy 策略
        if np.random.uniform(0, 1) > self.epsilon:
            action = np.argmax(self.Q_table[str(state)]) # 选择Q(s,a)最大对应的动作
        else:
            action = np.random.choice(self.n_actions) # 随机选择动作
        return action
    def predict(self,state):
        action = np.argmax(self.Q_table[str(state)])
        return action
    def update(self, state, action, reward, next_state, done):
        Q_predict = self.Q_table[str(state)][action] 
        if done: # 终止状态
            Q_target = reward  
        else:
            Q_target = reward + self.gamma * np.max(self.Q_table[str(next_state)]) 
        self.Q_table[str(state)][action] += self.lr * (Q_target - Q_predict)
    def save(self,path):
        import dill
        torch.save(
            obj=self.Q_table,
            f=path+"Qleaning_model.pkl",
            pickle_module=dill
        )
        print("保存模型成功!")
    def load(self, path):
        import dill
        self.Q_table =torch.load(f=path+'Qleaning_model.pkl',pickle_module=dill)
        print("加载模型成功!")

训练

In [38]:
def train(cfg,env,agent):
    print('开始训练!')
    print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
    rewards = []  # 记录奖励
    ma_rewards = [] # 记录滑动平均奖励
    for i_ep in range(cfg.train_eps):
        ep_reward = 0  # 记录每个episode的reward
        state = env.reset()  # 重置环境, 重新开一局(即开始新的一个episode)
        while True:
            action = agent.choose_action(state)  # 根据算法选择一个动作
            next_state, reward, done, _ = env.step(action)  # 与环境进行一次动作交互
            agent.update(state, action, reward, next_state, done)  # Q-learning算法更新
            state = next_state  # 存储上一个观察值
            ep_reward += reward
            if done:
                break
        rewards.append(ep_reward)
        if ma_rewards:
            ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
        else:
            ma_rewards.append(ep_reward)
        if (i_ep+1)%20 == 0: 
            print('回合:{}/{}, 奖励:{}'.format(i_ep+1, cfg.train_eps, ep_reward))
    print('完成训练!')
    return rewards,ma_rewards

测试

In [39]:
def test(cfg,env,agent):
    # env = gym.make("FrozenLake-v0", is_slippery=False)  # 0 left, 1 down, 2 right, 3 up
    # env = FrozenLakeWapper(env)
    print('开始测试!')
    print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
    # 由于测试不需要使用epsilon-greedy策略,所以相应的值设置为0
    cfg.epsilon_start = 0.0 # e-greedy策略中初始epsilon
    cfg.epsilon_end = 0.0 # e-greedy策略中的终止epsilon
    rewards = [] # 记录所有回合的奖励
    ma_rewards = []  # 记录所有回合的滑动平均奖励
    rewards = []  # 记录所有episode的reward
    ma_rewards = [] # 滑动平均的reward
    for i_ep in range(cfg.test_eps):
        ep_reward = 0  # 记录每个episode的reward
        state = env.reset()  # 重置环境, 重新开一局(即开始新的一个episode)
        while True:
            action = agent.predict(state)  # 根据算法选择一个动作
            next_state, reward, done, _ = env.step(action)  # 与环境进行一个交互
            state = next_state  # 存储上一个观察值
            ep_reward += reward
            if done:
                break
        rewards.append(ep_reward)
        if ma_rewards:
            ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
        else:
            ma_rewards.append(ep_reward)
        print(f"回合:{i_ep+1}/{cfg.test_eps},奖励:{ep_reward:.1f}")
    print('完成测试!')
    return rewards,ma_rewards

设置参数

In [40]:
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
algo_name = 'Q-learning'  # 算法名称
env_name = 'CliffWalking-v0'  # 环境名称
device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # 检测GPU
class QlearningConfig:
    '''训练相关参数'''
    def __init__(self):
        self.algo_name = algo_name # 算法名称
        self.env_name = env_name # 环境名称
        self.device = device # 检测GPU
        self.train_eps = 400 # 训练的回合数
        self.test_eps = 20 # 测试的回合数
        self.gamma = 0.9 # reward的衰减率
        self.epsilon_start = 0.95 # e-greedy策略中初始epsilon
        self.epsilon_end = 0.01 # e-greedy策略中的终止epsilon
        self.epsilon_decay = 300 # e-greedy策略中epsilon的衰减率
        self.lr = 0.1 # 学习率      
class PlotConfig:
    ''' 绘图相关参数设置
    '''

    def __init__(self) -> None:
        self.algo_name = algo_name  # 算法名称
        self.env_name = env_name  # 环境名称
        self.device = device # 检测GPU
        self.result_path = curr_path + "/outputs/" + self.env_name + \
            '/' + curr_time + '/results/'  # 保存结果的路径
        self.model_path = curr_path + "/outputs/" + self.env_name + \
            '/' + curr_time + '/models/'  # 保存模型的路径
        self.save = True  # 是否保存图片

创建环境和智能体

In [41]:
def env_agent_config(cfg,seed=1):
    '''创建环境和智能体
    Args:
        cfg ([type]): [description]
        seed (int, optional): 随机种子. Defaults to 1.
    Returns:
        env [type]: 环境
        agent : 智能体
    '''    
    env = gym.make(cfg.env_name)  
    env = CliffWalkingWapper(env)
    env.seed(seed) # 设置随机种子
    n_states = env.observation_space.n # 状态维度
    n_actions = env.action_space.n # 动作维度
    agent = QLearning(n_states,n_actions,cfg)
    return env,agent

执行训练并输出结果

In [42]:
cfg = QlearningConfig()
plot_cfg = PlotConfig()
# 训练
env, agent = env_agent_config(cfg, seed=1)
rewards, ma_rewards = train(cfg, env, agent)
make_dir(plot_cfg.result_path, plot_cfg.model_path)  # 创建保存结果和模型路径的文件夹
agent.save(path=plot_cfg.model_path)  # 保存模型
save_results(rewards, ma_rewards, tag='train',
            path=plot_cfg.result_path)  # 保存结果
plot_rewards(rewards, ma_rewards, plot_cfg, tag="train")  # 画出结果
# 测试
env, agent = env_agent_config(cfg, seed=10)
agent.load(path=plot_cfg.model_path)  # 导入模型
rewards, ma_rewards = test(cfg, env, agent)
save_results(rewards, ma_rewards, tag='test', path=plot_cfg.result_path)  # 保存结果
plot_rewards(rewards, ma_rewards, plot_cfg, tag="test")  # 画出结果
开始训练!
环境:CliffWalking-v0, 算法:Q-learning, 设备:cuda
回合:20/400, 奖励:-82
回合:40/400, 奖励:-51
回合:60/400, 奖励:-50
回合:80/400, 奖励:-53
回合:100/400, 奖励:-21
回合:120/400, 奖励:-35
回合:140/400, 奖励:-44
回合:160/400, 奖励:-28
回合:180/400, 奖励:-28
回合:200/400, 奖励:-17
回合:220/400, 奖励:-18
回合:240/400, 奖励:-22
回合:260/400, 奖励:-19
回合:280/400, 奖励:-15
回合:300/400, 奖励:-14
回合:320/400, 奖励:-13
回合:340/400, 奖励:-13
回合:360/400, 奖励:-13
回合:380/400, 奖励:-13
回合:400/400, 奖励:-13
完成训练!
保存模型成功!
结果保存完毕!
加载模型成功!
开始测试!
环境:CliffWalking-v0, 算法:Q-learning, 设备:cuda
回合:1/20,奖励:-13.0
回合:2/20,奖励:-13.0
回合:3/20,奖励:-13.0
回合:4/20,奖励:-13.0
回合:5/20,奖励:-13.0
回合:6/20,奖励:-13.0
回合:7/20,奖励:-13.0
回合:8/20,奖励:-13.0
回合:9/20,奖励:-13.0
回合:10/20,奖励:-13.0
回合:11/20,奖励:-13.0
回合:12/20,奖励:-13.0
回合:13/20,奖励:-13.0
回合:14/20,奖励:-13.0
回合:15/20,奖励:-13.0
回合:16/20,奖励:-13.0
回合:17/20,奖励:-13.0
回合:18/20,奖励:-13.0
回合:19/20,奖励:-13.0
回合:20/20,奖励:-13.0
完成测试!
结果保存完毕!