Files
easy-rl/codes/QLearning/main.py
T
2021-04-04 16:59:03 +08:00

114 lines
4.4 KiB
Python

#!/usr/bin/env python
# coding=utf-8
'''
Author: John
Email: johnjim0816@gmail.com
Date: 2020-09-11 23:03:00
LastEditor: John
LastEditTime: 2021-03-31 18:14:59
Discription:
Environment:
'''
import sys,os
curr_path = os.path.dirname(__file__)
parent_path=os.path.dirname(curr_path)
sys.path.append(parent_path) # add current terminal path to sys.path
import gym
import datetime
from envs.gridworld_env import CliffWalkingWapper, FrozenLakeWapper
from QLearning.agent import QLearning
from common.plot import plot_rewards
from common.utils import save_results
SEQUENCE = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # obtain current time
SAVED_MODEL_PATH = curr_path+"/saved_model/"+SEQUENCE+'/' # path to save model
if not os.path.exists(curr_path+"/saved_model/"):
os.mkdir(curr_path+"/saved_model/")
if not os.path.exists(SAVED_MODEL_PATH):
os.mkdir(SAVED_MODEL_PATH)
RESULT_PATH = curr_path+"/results/"+SEQUENCE+'/' # path to save rewards
if not os.path.exists(curr_path+"/results/"):
os.mkdir(curr_path+"/results/")
if not os.path.exists(RESULT_PATH):
os.mkdir(RESULT_PATH)
class QlearningConfig:
'''训练相关参数'''
def __init__(self):
self.train_eps = 200 # 训练的episode数目
self.gamma = 0.9 # reward的衰减率
self.epsilon_start = 0.99 # e-greedy策略中初始epsilon
self.epsilon_end = 0.01 # e-greedy策略中的终止epsilon
self.epsilon_decay = 200 # e-greedy策略中epsilon的衰减率
self.lr = 0.1 # learning rate
def train(cfg,env,agent):
rewards = []
ma_rewards = [] # moving average reward
steps = [] # 记录所有episode的steps
for i_episode in range(cfg.train_eps):
ep_reward = 0 # 记录每个episode的reward
ep_steps = 0 # 记录每个episode走了多少step
state = env.reset() # 重置环境, 重新开一局(即开始新的一个episode)
while True:
action = agent.choose_action(state) # 根据算法选择一个动作
next_state, reward, done, _ = env.step(action) # 与环境进行一次动作交互
agent.update(state, action, reward, next_state, done) # Q-learning算法更新
state = next_state # 存储上一个观察值
ep_reward += reward
ep_steps += 1 # 计算step数
if done:
break
steps.append(ep_steps)
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
else:
ma_rewards.append(ep_reward)
print("Episode:{}/{}: reward:{:.1f}".format(i_episode+1, cfg.train_eps,ep_reward))
return rewards,ma_rewards
def eval(cfg,env,agent):
# env = gym.make("FrozenLake-v0", is_slippery=False) # 0 left, 1 down, 2 right, 3 up
# env = FrozenLakeWapper(env)
rewards = [] # 记录所有episode的reward
ma_rewards = [] # 滑动平均的reward
steps = [] # 记录所有episode的steps
for i_episode in range(cfg.train_eps):
ep_reward = 0 # 记录每个episode的reward
ep_steps = 0 # 记录每个episode走了多少step
state = env.reset() # 重置环境, 重新开一局(即开始新的一个episode)
while True:
action = agent.choose_action(state) # 根据算法选择一个动作
next_state, reward, done, _ = env.step(action) # 与环境进行一个交互
state = next_state # 存储上一个观察值
ep_reward += reward
ep_steps += 1 # 计算step数
if done:
break
steps.append(ep_steps)
rewards.append(ep_reward)
# 计算滑动平均的reward
if ma_rewards:
ma_rewards.append(rewards[-1]*0.9+ep_reward*0.1)
else:
ma_rewards.append(ep_reward)
print("Episode:{}/{}: reward:{:.1f}".format(i_episode+1, cfg.train_eps,ep_reward))
return rewards,ma_rewards
if __name__ == "__main__":
cfg = QlearningConfig()
env = gym.make("CliffWalking-v0") # 0 up, 1 right, 2 down, 3 left
env = CliffWalkingWapper(env)
action_dim = env.action_space.n
agent = QLearning(action_dim,cfg)
rewards,ma_rewards = train(cfg,env,agent)
agent.save(path=SAVED_MODEL_PATH)
save_results(rewards,ma_rewards,tag='train',path=RESULT_PATH)
plot_rewards(rewards,ma_rewards,tag="train",algo = "On-Policy First-Visit MC Control",path=RESULT_PATH)