6.5 KiB
6.5 KiB
In [1]:
import sys
from pathlib import Path
curr_path = str(Path().absolute())
parent_path = str(Path().absolute().parent)
sys.path.append(parent_path) # add current terminal path to sys.pathIn [2]:
import gym
import torch
import datetime
from SAC.env import NormalizedActions
from SAC.agent import SAC
from common.utils import save_results, make_dir
from common.plot import plot_rewards
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # obtain current timeIn [3]:
class SACConfig:
def __init__(self) -> None:
self.algo = 'SAC'
self.env = 'Pendulum-v0'
self.result_path = curr_path+"/outputs/" +self.env+'/'+curr_time+'/results/' # path to save results
self.model_path = curr_path+"/outputs/" +self.env+'/'+curr_time+'/models/' # path to save models
self.train_eps = 300
self.train_steps = 500
self.eval_eps = 50
self.eval_steps = 500
self.gamma = 0.99
self.mean_lambda=1e-3
self.std_lambda=1e-3
self.z_lambda=0.0
self.soft_tau=1e-2
self.value_lr = 3e-4
self.soft_q_lr = 3e-4
self.policy_lr = 3e-4
self.capacity = 1000000
self.hidden_dim = 256
self.batch_size = 128
self.device=torch.device("cuda" if torch.cuda.is_available() else "cpu")In [4]:
def env_agent_config(cfg,seed=1):
env = NormalizedActions(gym.make("Pendulum-v0"))
env.seed(seed)
action_dim = env.action_space.shape[0]
state_dim = env.observation_space.shape[0]
agent = SAC(state_dim,action_dim,cfg)
return env,agentIn [5]:
def train(cfg,env,agent):
print('Start to train !')
print(f'Env: {cfg.env}, Algorithm: {cfg.algo}, Device: {cfg.device}')
rewards = []
ma_rewards = [] # moveing average reward
for i_ep in range(cfg.train_eps):
state = env.reset()
ep_reward = 0
for i_step in range(cfg.train_steps):
action = agent.policy_net.get_action(state)
next_state, reward, done, _ = env.step(action)
agent.memory.push(state, action, reward, next_state, done)
agent.update()
state = next_state
ep_reward += reward
if done:
break
if (i_ep+1)%10==0:
print(f"Episode:{i_ep+1}/{cfg.train_eps}, Reward:{ep_reward:.3f}")
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
else:
ma_rewards.append(ep_reward)
print('Complete training!')
return rewards, ma_rewardsIn [6]:
def eval(cfg,env,agent):
print('Start to eval !')
print(f'Env: {cfg.env}, Algorithm: {cfg.algo}, Device: {cfg.device}')
rewards = []
ma_rewards = [] # moveing average reward
for i_ep in range(cfg.eval_eps):
state = env.reset()
ep_reward = 0
for i_step in range(cfg.eval_steps):
action = agent.policy_net.get_action(state)
next_state, reward, done, _ = env.step(action)
state = next_state
ep_reward += reward
if done:
break
if (i_ep+1)%10==0:
print(f"Episode:{i_ep+1}/{cfg.train_eps}, Reward:{ep_reward:.3f}")
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
else:
ma_rewards.append(ep_reward)
print('Complete evaling!')
return rewards, ma_rewards
In [ ]:
if __name__ == "__main__":
cfg=SACConfig()
# train
env,agent = env_agent_config(cfg,seed=1)
rewards, ma_rewards = train(cfg, env, agent)
make_dir(cfg.result_path, cfg.model_path)
agent.save(path=cfg.model_path)
save_results(rewards, ma_rewards, tag='train', path=cfg.result_path)
plot_rewards(rewards, ma_rewards, tag="train",
algo=cfg.algo, path=cfg.result_path)
# eval
env,agent = env_agent_config(cfg,seed=10)
agent.load(path=cfg.model_path)
rewards,ma_rewards = eval(cfg,env,agent)
save_results(rewards,ma_rewards,tag='eval',path=cfg.result_path)
plot_rewards(rewards,ma_rewards,tag="eval",env=cfg.env,algo = cfg.algo,path=cfg.result_path)