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easy-rl/codes/Q-learning/agent.py
T
2020-10-22 20:31:50 +08:00

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3.7 KiB
Python

#!/usr/bin/env python
# coding=utf-8
'''
Author: John
Email: johnjim0816@gmail.com
Date: 2020-09-11 23:03:00
LastEditor: John
LastEditTime: 2020-10-07 20:48:29
Discription:
Environment:
'''
# Copyright (c) 2020 PaddlePaddle Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import numpy as np
import math
class QLearning(object):
def __init__(self,
obs_dim,
action_dim,
learning_rate=0.01,
gamma=0.9,
epsilon_start=0.9,epsilon_end=0.1,epsilon_decay=200):
self.action_dim = action_dim # 动作维度,有几个动作可选
self.lr = learning_rate # 学习率
self.gamma = gamma # reward 的衰减率
self.epsilon = 0 # 按一定概率随机选动作,即 e-greedy 策略, 并且epsilon逐渐衰减
self.sample_count = 0 # epsilon随训练的也就是采样次数逐渐衰减,所以需要计数
self.epsilon_start = epsilon_start
self.epsilon_end = epsilon_end
self.epsilon_decay= epsilon_decay
self.Q_table = np.zeros((obs_dim, action_dim)) # Q表
def sample(self, obs):
'''根据输入观测值,采样输出的动作值,带探索,训练模型时使用
'''
self.sample_count += 1
self.epsilon = self.epsilon_end + (self.epsilon_start - self.epsilon_end) * \
math.exp(-1. * self.sample_count / self.epsilon_decay)
if np.random.uniform(0, 1) > self.epsilon: # 随机选取0-1之间的值,如果大于epsilon就按照贪心策略选取action,否则随机选取
action = self.predict(obs)
else:
action = np.random.choice(self.action_dim) #有一定概率随机探索选取一个动作
return action
def predict(self, obs):
'''根据输入观测值,采样输出的动作值,带探索,测试模型时使用
'''
Q_list = self.Q_table[obs, :]
Q_max = np.max(Q_list)
action_list = np.where(Q_list == Q_max)[0]
action = np.random.choice(action_list) # Q_max可能对应多个 action ,可以随机抽取一个
return action
def learn(self, obs, action, reward, next_obs, done):
'''学习方法(off-policy),也就是更新Q-table的方法
Args:
obs [type]: 交互前的obs, s_t
action [type]: 本次交互选择的action, a_t
reward [type]: 本次动作获得的奖励r
next_obs [type]: 本次交互后的obs, s_t+1
done function: episode是否结束
'''
Q_predict = self.Q_table[obs, action]
if done:
Q_target = reward # 没有下一个状态了
else:
Q_target = reward + self.gamma * np.max(
self.Q_table[next_obs, :]) # Q_table-learning
self.Q_table[obs, action] += self.lr * (Q_target - Q_predict) # 修正q
def save(self):
'''把 Q表格 的数据保存到文件中
'''
npy_file = './result/Q_table.npy'
np.save(npy_file, self.Q_table)
print(npy_file + ' saved.')
def load(self, npy_file='./result/Q_table.npy'):
'''从文件中读取数据到 Q表格
'''
self.Q_table = np.load(npy_file)
print(npy_file + 'loaded.')