6.5 KiB
6.5 KiB
In [ ]:
import sys
from pathlib import Path
curr_path = str(Path().absolute())
parent_path = str(Path().absolute().parent)
sys.path.append(parent_path) # add current terminal path to sys.pathIn [ ]:
import gym
import torch
import datetime
from DoubleDQN.agent import DoubleDQN
from common.plot import plot_rewards
from common.utils import save_results, make_dir
curr_time = datetime.datetime.now().strftime(
"%Y%m%d-%H%M%S") # obtain current timeIn [ ]:
class DoubleDQNConfig:
def __init__(self):
self.algo = "DoubleDQN" # name of algo
self.env = 'CartPole-v0' # env name
self.result_path = curr_path+"/outputs/" + self.env + \
'/'+curr_time+'/results/' # path to save results
self.model_path = curr_path+"/outputs/" + self.env + \
'/'+curr_time+'/models/' # path to save models
self.train_eps = 200 # max tranng episodes
self.eval_eps = 50 # max evaling episodes
self.gamma = 0.95
self.epsilon_start = 1 # start epsilon of e-greedy policy
self.epsilon_end = 0.01
self.epsilon_decay = 500
self.lr = 0.001 # learning rate
self.memory_capacity = 100000 # capacity of Replay Memory
self.batch_size = 64
self.target_update = 2 # update frequency of target net
self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # check gpu
self.hidden_dim = 256 # hidden size of netIn [ ]:
def env_agent_config(cfg,seed=1):
env = gym.make(cfg.env)
env.seed(seed)
state_dim = env.observation_space.shape[0]
action_dim = env.action_space.n
agent = DoubleDQN(state_dim,action_dim,cfg)
return env,agentIn [ ]:
def train(cfg,env,agent):
print('Start to train !')
rewards,ma_rewards = [],[]
for i_ep in range(cfg.train_eps):
state = env.reset()
ep_reward = 0
while True:
action = agent.choose_action(state)
next_state, reward, done, _ = env.step(action)
ep_reward += reward
agent.memory.push(state, action, reward, next_state, done)
state = next_state
agent.update()
if done:
break
if i_ep % cfg.target_update == 0:
agent.target_net.load_state_dict(agent.policy_net.state_dict())
if (i_ep+1)%10 == 0:
print(f'Episode:{i_ep+1}/{cfg.train_eps}, Reward:{ep_reward}')
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(
0.9*ma_rewards[-1]+0.1*ep_reward)
else:
ma_rewards.append(ep_reward)
print('Complete training!')
return rewards,ma_rewardsIn [ ]:
def eval(cfg,env,agent):
print('Start to eval !')
print(f'Env:{cfg.env}, Algorithm:{cfg.algo}, Device:{cfg.device}')
rewards = []
ma_rewards = []
for i_ep in range(cfg.eval_eps):
state = env.reset()
ep_reward = 0
while True:
action = agent.predict(state)
next_state, reward, done, _ = env.step(action)
state = next_state
ep_reward += reward
if done:
break
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
else:
ma_rewards.append(ep_reward)
print(f"Episode:{i_ep+1}/{cfg.eval_eps}, reward:{ep_reward:.1f}")
print('Complete evaling!')
return rewards,ma_rewards In [ ]:
if __name__ == "__main__":
cfg = DoubleDQNConfig()
# train
env,agent = env_agent_config(cfg,seed=1)
rewards, ma_rewards = train(cfg, env, agent)
make_dir(cfg.result_path, cfg.model_path)
agent.save(path=cfg.model_path)
save_results(rewards, ma_rewards, tag='train', path=cfg.result_path)
plot_rewards(rewards, ma_rewards, tag="train",
algo=cfg.algo, path=cfg.result_path)
# eval
env,agent = env_agent_config(cfg,seed=10)
agent.load(path=cfg.model_path)
rewards,ma_rewards = eval(cfg,env,agent)
save_results(rewards,ma_rewards,tag='eval',path=cfg.result_path)
plot_rewards(rewards,ma_rewards,tag="eval",env=cfg.env,algo = cfg.algo,path=cfg.result_path)