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easy-rl/codes/QLearning/task0_train.py
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2021-12-21 20:14:13 +08:00

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Python

#!/usr/bin/env python
# coding=utf-8
'''
Author: John
Email: johnjim0816@gmail.com
Date: 2020-09-11 23:03:00
LastEditor: John
LastEditTime: 2021-09-23 12:22:58
Discription:
Environment:
'''
import sys,os
curr_path = os.path.dirname(os.path.abspath(__file__)) # 当前路径
parent_path=os.path.dirname(curr_path) # 父路径,这里就是我们的项目路径
sys.path.append(parent_path) # 由于需要引用项目路径下的其他模块比如envs,所以需要添加路径到sys.path
import gym
import torch
import datetime
from envs.gridworld_env import CliffWalkingWapper
from QLearning.agent import QLearning
from common.plot import plot_rewards,plot_rewards_cn
from common.utils import save_results,make_dir
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
class QlearningConfig:
'''训练相关参数'''
def __init__(self):
self.algo = 'Q-learning' # 算法名称
self.env = 'CliffWalking-v0' # 环境名称
self.result_path = curr_path+"/outputs/" +self.env+'/'+curr_time+'/results/' # 保存结果的路径
self.model_path = curr_path+"/outputs/" +self.env+'/'+curr_time+'/models/' # 保存模型的路径
self.train_eps = 400 # 训练的回合数
self.eval_eps = 30 # 测试的回合数
self.gamma = 0.9 # reward的衰减率
self.epsilon_start = 0.95 # e-greedy策略中初始epsilon
self.epsilon_end = 0.01 # e-greedy策略中的终止epsilon
self.epsilon_decay = 300 # e-greedy策略中epsilon的衰减率
self.lr = 0.1 # 学习率
self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # 检测GPU
def env_agent_config(cfg,seed=1):
env = gym.make(cfg.env)
env = CliffWalkingWapper(env)
env.seed(seed) # 设置随机种子
state_dim = env.observation_space.n # 状态维度
action_dim = env.action_space.n # 动作维度
agent = QLearning(state_dim,action_dim,cfg)
return env,agent
def train(cfg,env,agent):
print('开始训练!')
print(f'环境:{cfg.env}, 算法:{cfg.algo}, 设备:{cfg.device}')
rewards = [] # 记录奖励
ma_rewards = [] # 记录滑动平均奖励
for i_ep in range(cfg.train_eps):
ep_reward = 0 # 记录每个回合的奖励
state = env.reset() # 重置环境,即开始新的回合
while True:
action = agent.choose_action(state) # 根据算法选择一个动作
next_state, reward, done, _ = env.step(action) # 与环境进行一次动作交互
print(reward)
agent.update(state, action, reward, next_state, done) # Q学习算法更新
state = next_state # 更新状态
ep_reward += reward
if done:
break
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
else:
ma_rewards.append(ep_reward)
print("回合数:{}/{},奖励{:.1f}".format(i_ep+1, cfg.train_eps,ep_reward))
print('完成训练!')
return rewards,ma_rewards
def eval(cfg,env,agent):
print('开始测试!')
print(f'环境:{cfg.env}, 算法:{cfg.algo}, 设备:{cfg.device}')
for item in agent.Q_table.items():
print(item)
rewards = [] # 记录所有回合的奖励
ma_rewards = [] # 滑动平均的奖励
for i_ep in range(cfg.eval_eps):
ep_reward = 0 # 记录每个episode的reward
state = env.reset() # 重置环境, 重新开一局(即开始新的一个回合)
while True:
action = agent.predict(state) # 根据算法选择一个动作
next_state, reward, done, _ = env.step(action) # 与环境进行一个交互
state = next_state # 更新状态
ep_reward += reward
if done:
break
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
else:
ma_rewards.append(ep_reward)
print(f"回合数:{i_ep+1}/{cfg.eval_eps}, 奖励:{ep_reward:.1f}")
print('完成测试!')
return rewards,ma_rewards
if __name__ == "__main__":
cfg = QlearningConfig()
# 训练
env,agent = env_agent_config(cfg,seed=0)
rewards,ma_rewards = train(cfg,env,agent)
make_dir(cfg.result_path,cfg.model_path) # 创建文件夹
agent.save(path=cfg.model_path) # 保存模型
for item in agent.Q_table.items():
print(item)
save_results(rewards,ma_rewards,tag='train',path=cfg.result_path) # 保存结果
plot_rewards_cn(rewards,ma_rewards,tag="train",env=cfg.env,algo = cfg.algo,path=cfg.result_path)
# # 测试
env,agent = env_agent_config(cfg,seed=10)
agent.load(path=cfg.model_path) # 加载模型
rewards,ma_rewards = eval(cfg,env,agent)
save_results(rewards,ma_rewards,tag='eval',path=cfg.result_path)
plot_rewards_cn(rewards,ma_rewards,tag="eval",env=cfg.env,algo = cfg.algo,path=cfg.result_path)